![]() You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and. Even if you're dying for a new strategy game, you'll want to pass. Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. With superb titles like these on shelves, Master of Monsters just doesn't have what it takes to warrant purchase, and instead serves as a prime example of how not to re-make a 16-bit title when given the chance. That's not exactly something you want in a genre populated by the likes of Final Fantasy Tactics and The Unholy War. Visually it's nothing more to look at than a good Super Nintendo title, the sound effects are dull, and the music is one unimaginative, droning loop ¿ in other words, it's nothing you couldn't get on 16-bit. A four-player mode has been included to help boost replay value, but it doesn't hide the fact that Master of Monsters is, at its heart, a very simplistic and out-dated experience.Īlthough the graphics have been changed, the game still falls sorely short of 32-bit titles in terms on presentation. It's not the same game every time, but it's pretty close. Nothing more than an elaborate game of chess, it lacks the depth and opponent AI required to warrant repeat play. ![]() It's a simple concept ¿ unfortunately far too simple for a current-day strategy title. Once all of your opponent's monsters have been killed, and their towers captured, the game is won. Several types of monsters are available at the get-go, with further varieties accessible through a "breeding" process later on. Assuming one of several alignments, players summon an army of monsters to wage turn-based battle on a hex-based world map in an effort to gain control of their opponent's towers, gaining the ability to summon more monsters (and lessening their opponent's ability to do so) in the process.
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