The poison may be resisted by succeeding a Stamina check vs 6+. An hour after it is ingested the poison inflicts a Medium wound on any drinker for each dose consumed. The target liquid of this spell is altered to become a medium strength poison. Muto Aquam 15, R: Touch, D: Sun, T: Individual The spells above use the Creo Aquam rules to create poisons, but Muto grants a far better base for poisons that are easier to conjure. Something worth noting in the poisons spell guidelines is the fact that it is a lot easier to change an existing liquid into a poison than to create it from nothing. (Base 5 to inflict a light wound, +1 Rego to control the liquid’s movement on the blade, +1 to raise the check difficulty to 6+, +1 Touch, +2 Sun) Use of poisons is highly disregarded in most regions. Weapons enhanced by this spell will noticeably drip the venom if inspected, and the poison can be carefully taken from the weapon and used in other ways. When the weapon successfully inflicts damage to an opponent the victim must succeed a Stamina check vs 6+ or also receive an additional Light wound. This spell coats the blade of a weapon in a constantly refreshing poison. All I can suggest is that poisons should be dangerous and treated with both fear and respect, with the particulars left to the GM to thrash out.Ĭreo Aquam 30 / Rego, R: Touch, D: Sun, T: Individual When using the spell you might start to consider its use on blunt weapons, making the poison a contact poison, or what happens when the wielder botches a combat roll. A spell to create this effect will need to frequently refresh the poison, and also ensure that it is always applied to the blade. (Base 10 for a medium poison, +1 to increase the check to 6+, +1 Touch, +1 Diameter)Īn alternate and favorite poisoning technique from roleplaying games is apply a poison to a weapon’s blade, and use it within combat. This spell creates a single draft of poison that inflicts a Medium wound on the person who drinks it, unless they succeed a Stamina check of 6+. It would also be far easier for a Magus to learn or create, and has the same degree of social complexity in its use.Ĭreo Aquam 25, R: Touch, D: Diameter, T: Individual As example this spell inflicts a medium wound, and can be resisted a little easier. The spell could be modified to be lower level by compromising on the difficulty of the Stamina check, and on the damage inflicted. Despite that, it shows that Creo Aquam magic has powerful uses. While the spell creates a very powerful poison, it’s application is not easy and it is not subtle, and it could be argued that other spells can achieve more flexibility with fewer levels. (Base 25 for a fatal poison, +2 to increase the check to 9+, +1 Touch, +1 Diameter) The poison is harmless if it is not ingested. The poison created is a dram (or teaspoon) of colorless odorless liquid, which may be added to drinks or conjured within a cup the caster is touches. This spell creates a single draft of lethal poison that inflicts a Fatal wound on the person who drinks it, unless they succeed a Stamina check of 9+. It is very high level, fast acting, and despite its potency, difficult to use.Ĭreo Aquam 45, R: Touch, D: Diameter, T: Individual The Assassin’s Lethal Draft is a non-subtle spell which conjures a dose of poison so harmful that it will kill everyone except the hardiest person. Many sagas might find the explanations obvious, but I hope that by demonstrating some variations there will be wider use of the more obscure guidelines. This post is an extrapolation of those guidelines specifically for creating liquid poisons. Within the Ars Magica spell guidelines are many powers that have not been expanded into complete spells. Here is a quick exploration of some poisoning techniques exposed via spells in Ars Magica. This is probably because poison can be such a wonderful and dangerous element in any story and surrounded by mystery in real life. Poison is one of the areas where many game systems get complex very quickly.
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